Lethal Company Terminal Commands Reference
A compact, run-friendly list of common terminal commands, grouped by what you usually do: route moons, use ship systems, open the store, and avoid common gotchas.
Table of contents
Jump to a section. Commands marked as community/modded are separated to avoid mixing them with vanilla basics.
Travel & Routing
Find moons, set a destination, and handle confirmations.
Lists moons you can route to (and their costs, if applicable).
Moon availability/costs can vary by version; always confirm in-game.
Sets your destination moon.
Usually requires confirmation; routing does not automatically launch.
Confirms certain actions (commonly routing/travel-related prompts).
If you typed a command and nothing happens, you may be at a confirm prompt.
Cancels a pending prompt/selection (if supported).
Not always available; some prompts only accept confirm.
Info & Scanning
Quick readouts and lightweight recon from the terminal.
Shows a list of available commands (varies by context).
If you are unsure what is valid in your current terminal state, start here.
Pings the current area for info (commonly used to get a quick readout).
If scan output seems limited, that can be normal; it is not a full map reveal.
Store & Purchases
Common store interactions. Item names depend on the in-game store rotation/version.
Opens the company store listing.
Use this to confirm exact item names before buying.
Purchases an item from the store.
Spelling matters; items are whatever the in-game store currently offers.
Shows your current credits (store currency).
If this does not work in your build, check the store screen instead.
Run Basics (Common Items to Buy)
Examples of typical store buys. Only use these if your store shows the exact item name.
Buys a walkie-talkie (if available in your store).
Item names vary (e.g. walkie-talkie vs walkie); copy what your store shows.
Buys a flashlight (if available).
There are multiple flashlight types in some versions/modpacks.
Buys a shovel (if available).
Useful for some threats; costs can be steep early on.
Buys a lockpicker (if available).
Spelling is often the gotcha; check the store list.
Buys a stun grenade (if available).
Friendly fire / chaos potential; coordinate before throwing.
Buys a boombox (if available).
Mostly utility/fun; may draw attention depending on situation.
Buys an extension ladder (if available).
Some builds only have one ladder item; use the exact store name.
Buys a radar booster (if available).
Pairs with ship monitoring; not every run needs it.
Buys TZP inhalant (if available).
Name punctuation matters; in doubt, paste from store list.
Buys a jetpack (if available).
Expensive; learn controls in a safe area first.
Buys a ladder (if available).
Only if your store carries it; item availability varies.
Ship Systems
Commands tied to the ship terminal: monitor, doors, teleporter, and other ship-side actions.
Shows the player monitor (useful for finding teammates).
Exact wording can differ by version; use help if your build uses a different phrase.
Cycles the monitor camera feed.
Most useful while someone is inside; keep cycling to find the correct feed.
Toggles facility doors from the terminal (when applicable).
Requires being on a moon/inside context; can be situational and not always available.
Opens the currently selected door system (context-dependent).
Often paired with door controls; if it does nothing, you may need to select a door first.
Closes the currently selected door system (context-dependent).
Door control can grief teammates; coordinate in voice chat.
Activates the ship teleporter (if installed).
Teleporter targets can be finicky; make sure the intended teammate is selected/eligible.
Activates the inverse teleporter (if installed).
High risk; coordinate before sending someone in.
Company, Quota & Selling
Things you do between moons: quota info and selling loops.
Shows company-related info / takes you to the company context.
In some versions, this is mostly used at the company building.
Shows current quota and deadline info.
If not available, the relevant info is usually visible on ship UI.
Deposits sold scrap value toward quota (company building context).
Some actions are only possible at the company; you may need to be routed there.
Starts a selling interaction (company building context).
Exact prompts vary; follow on-screen instructions.
Shows current balance/credits status (context-dependent).
If it fails, rely on store/credits readouts; builds differ.
Communication & Notes
Terminal is often used as a hub to coordinate routes and quick info.
Basic attention-getter (context-dependent).
Not present in every build; treat as optional.
Sends a message to teammates (if supported in your version/modpack).
Marked as community/modded; not a guaranteed vanilla command.
Opens a notes-like screen (if supported).
Often seen as a modded/quality-of-life feature.
Community Shorthand / Modded (Not Guaranteed Vanilla)
These are terms or commands players commonly mention. Only use them if your setup/version supports them.
Shows/sets run seed (modded / community feature).
Not vanilla in most versions; typically a mod option.
Shows moon weather details (often modded).
In vanilla, weather is usually shown in moon listings rather than a separate command.
Prints store prices in a compact list (often shorthand).
If you want this in vanilla, use store and read the list.
Asks for a moon info dump (community shorthand).
In vanilla, scan is context-based; moon info is typically from moons/route UI.
Accuracy notes
Lethal Company has changed over time, and some terms you see online are shorthand or modded features. This page keeps uncertain entries in a separate section so the core reference stays safe.