Lethal Company Items Guide: Complete Scrap Value List

Complete reference for scrap values, weight, rarity, and typical spawn locations. Use this page to optimize haul quality without over-committing into wipe risk.

search
danger
rarity

All Scrap Items

62 results
ItemValueWeightRaritySpawnNotes
Airhorn52 - 720 lbCommonIndoor shelves and storage roomsLowNo weight and strong value. Fast pickup for clean exits.
Apparatus80 - 8031 lbRareSpecial apparatus roomsHighTaking it can escalate map danger. Only pull with a coordinated retreat.
Bee Hive40 - 1500 lbVery RareOutdoor nests near facility approachesHighVery high upside but a major outdoor risk if bees are active.
Big Bolt20 - 3219 lbCommonExperimentation-style industrial interiorsLowSteady filler item when your route is already secured.
Bottles44 - 5619 lbUncommonAssurance and mixed indoor loot poolsLowConsistent value and easy quota padding in stable runs.
Brass Bell48 - 8024 lbRareRend-side interiors and paid moon poolsMediumGood payout but heavy enough to tax stamina on long carries.
Candy6 - 3611 lbCommonDine and mixed furniture roomsLowLow baseline value; carry only if pathing is already safe.
Cash Register80 - 16084 lbVery RareArtifice and late-game loot tablesHighMassive value and massive weight. Assign a dedicated escort route.
Chemical Jug32 - 8432 lbUncommonVow-side utility roomsMediumWorth it when quota pressure is high and exits are clear.
Clock44 - 5626 lbRareRend and Artifice furniture roomsLowReliable medium value but not efficient in long haul conditions.
Clown Horn52 - 720 lbUncommonMarch and general toy poolsHighNoise can pull outdoor threats. Do not spam near extraction.
Coffee Mug24 - 685 lbCommonDine office and breakroom spawnsLowGreat value-to-weight in many seeds.
Comedy Mask28 - 5211 lbUncommonDine and mask-heavy loot tablesMediumGood mid-tier carry when your team can keep pace.
Control Pad30 - 8016 lbUncommonOffense and machinery roomsLowSolid pickup with manageable weight for two-trip routes.
DIY Flashbang10 - 285 lbUncommonExperimentation utility roomsMediumLightweight but can create chaos if used without team comms.
Double-Barrel30 - 9016 lbRareRend hunting and weapon poolsMediumHigh value but often contested and situational.
Dust Pan12 - 320 lbCommonExperimentation and household shelvesLowFree carry slot value. Great for final-minute padding.
Easter Egg22 - 523 lbUncommonMarch and event loot poolsLowStrong efficiency item, especially on short paths.
Egg Beater12 - 4411 lbCommonVow kitchens and storage roomsLowKeep only if there is no better medium-value replacement nearby.
Fancy Lamp60 - 12821 lbRareRend and premium interior tablesMediumExcellent value, but protect carriers during extraction.
Flask16 - 4419 lbCommonExperimentation utility racksLowCommon but weighty. Replace when higher value appears.
Garbage Lid12 - 300 lbCommonAssurance clutter poolsLowNo-weight filler; quick pickup only.
Gift Box12 - 2819 lbUncommonExperimentation and mixed random dropsHighCan turn risky if opened at the wrong time. Treat as controlled loot.
Gold Bar102 - 21077 lbVery RareArtifice, March, Experimentation (low odds)HighTop value item, but weight can ruin stamina and timing.
Golden Cup40 - 8016 lbRareArtifice treasure poolsLowHigh-quality medium carry for quota spikes.
Hair Brush8 - 3611 lbCommonAdamance residential roomsLowLow floor value. Prioritize only on clean runs.
Hairdryer60 - 1007 lbUncommonArtifice and utility shelvesLowOne of the best value-to-weight scrap pieces.
Jar of Pickles32 - 6016 lbUncommonDine kitchen and storage areasLowReliable medium-value grab.
Kitchen Knife35 - 350 lbRareDine weapon-capable loot poolsMediumNo weight and stable value. Useful if pathing stays calm.
Large Axle36 - 5616 lbUncommonExperimentation machinery interiorsLowAverage value; prioritize when no premium loot is nearby.
Laser Pointer32 - 1000 lbRareTitan and electronics-heavy roomsLowGreat no-weight value variance item.
Magic 7 Ball36 - 7216 lbUncommonDine, Rend, Titan rotation poolsLowSafe medium-value piece in organized runs.
Magnifying Glass44 - 6011 lbUncommonRend furniture and office roomsLowStable and efficient carry candidate.
Old Phone48 - 645 lbUncommonTitan electronic room poolsLowVery strong efficiency for quota pacing.
Painting60 - 12432 lbRareRend high-value interior setsMediumHigh value but heavy; pre-plan the carry lane.
Perfume Bottle48 - 1040 lbRareRend and paid moon luxury poolsLowPremium no-weight pickup with excellent upside.
Pill Bottle16 - 400 lbUncommonDine side-room shelvesLowLight quota padding with no stamina penalty.
Plastic Cup8 - 240 lbCommonMarch and general clutter poolsLowTiny filler pickup for final sweep exits.
Plastic Fish28 - 400 lbUncommonAdamance decorative loot poolsLowNo-weight consistency item.
Player Body5 - 511 lbRareAny moon after player deathMediumLow value and high risk. Prioritize live loot and survivors first.
Red Soda18 - 907 lbUncommonDine shelves and snack poolsLowHigh variance but often worth carrying.
Remote20 - 480 lbUncommonEmbrion control stationsLowFree-carry value booster.
Toy Robot56 - 8821 lbUncommonEmbrion toy and storage roomsMediumHigh value but loud and weighty during exits.
Rubber Ducky2 - 1000 lbRareAdamance and mixed toy poolsLowExtreme variance no-weight item. Keep unless inventory is full.
Shotgun Shells24 - 720 lbRareRend combat loot setsMediumNo weight but can bait risky detours into combat zones.
Soccer Ball32 - 6019 lbUncommonEmbrion and toy-heavy interiorsLowDecent value, average carry efficiency.
Steering Wheel16 - 3216 lbCommonExperimentation machinery roomsLowLow value relative to weight. Swap out when possible.
Stop Sign23 - 6024 lbUncommonAdamance and road-sign poolsMediumHeavy and two-handed in practice. Carry only with safe routing.
Tattered Metal Sheet10 - 2226 lbCommonExperimentation industrial spawnsLowPoor efficiency item. Usually leave for last.
Tea Kettle32 - 5621 lbUncommonVow interiors and kitchen roomsLowReasonable mid-tier value for stable teams.
Teeth60 - 840 lbRareDine rare clutter poolsLowHigh value with zero carry cost.
Toilet Paper8 - 245 lbCommonEmbrion utility room clutterLowLow-value filler for clean final sweeps.
Toothpaste14 - 480 lbCommonDine bathroom and shelf poolsLowNo-weight item with acceptable mid-roll upside.
Toy Cube24 - 440 lbCommonAssurance toy clutter poolsLowEasy no-weight pickup.
Toy Train40 - 8021 lbRareRend premium toy roomsMediumGood value if your team can defend the carry path.
Tragedy Mask28 - 5211 lbUncommonTitan and mask-heavy poolsMediumComparable to Comedy Mask, but treat both as medium-value.
V-type Engine20 - 5616 lbCommonExperimentation and most moon poolsLowFrequent spawn and decent backup value.
Wedding Ring52 - 8016 lbVery RareTitan and paid moon elite poolsLowRare premium item with excellent quota impact.
Whoopie Cushion6 - 200 lbUncommonVow and random comedy loot poolsHighNoise trap item. Can attract dogs and blow stealth extractions.
Yield Sign18 - 3642 lbUncommonOffense exterior and sign poolsMediumVery heavy for the value. Usually skip unless quota is desperate.
Zed Dog1 - 1990 lbVery RareUltra-low chance across multiple moonsLowRarest high-variance item in the pool.

Best Collection Strategy

1) Sort by value per stamina

Prioritize no-weight and low-weight items with stable value. Heavy items are only worth it when your route is already controlled.

2) Run two extraction lanes

Keep one safe lane for consistent medium loot and one optional lane for premium items (Gold Bar, Cash Register, Fancy Lamp).

3) Bank before greed pivots

If the day is unstable, sell part of your haul early. Protecting progress beats chasing one extra risky trip.

4) Pair loot plan with moon + threats

Your best item target changes with moon variance and monster pressure. Use moon and threat context before forcing heavy carries.

Dangerous Item Warnings

Apparatus

Removing the apparatus can raise pressure inside the facility. Only commit if your extraction route is already set.

Bee Hive

Hive retrieval is an outdoor commitment. Bring coordinated cover and avoid late-day panic pulls.

Whoopie Cushion / Clown Horn

Noise items can attract hearing-based threats near the ship. Keep comms and movement quiet during final extraction.

Gold Bar / Cash Register

Heavy premium items drain stamina quickly. If the path is unsafe, bank lighter high-ratio loot first.

FAQ

Should we always pick the highest value item first?

No. Value-to-risk matters more than raw value. A safe medium item often beats a risky heavy item that causes a wipe.

How do I use this list with quota planning?

Estimate your realistic average haul from this table, then plug that into the quota calculator with a buffer for bad weather and deaths.

Which scraps are usually best for consistency?

No-weight and low-weight mid-value items are the most consistent because they preserve stamina and reduce extraction time.

Do item values change between versions or mods?

Yes. Use this guide as a strong vanilla baseline and re-check in-game when your modpack changes economy behavior.

Related Lethal Company Guides